3 /* Beacon positions. For some version of MCL, this must be sorted in
4 * the same order as laser rotation. */
5 const struct beacon_pos beacon_green[BEACON_CNT] = {
6 /* R1 */ { 0, PLAYGROUND_HEIGHT_M/2 },
7 /* R2 */ { PLAYGROUND_WIDTH_M, 0 },
9 /* R4 */ { PLAYGROUND_WIDTH_M, BASKET_WIDTH },
11 /* R3 */ { PLAYGROUND_WIDTH_M, PLAYGROUND_HEIGHT_M },
14 const struct beacon_pos beacon_red[BEACON_CNT] = {
15 /* S1 */ { PLAYGROUND_WIDTH_M, PLAYGROUND_HEIGHT_M/2 },
16 /* S2 */ { 0, PLAYGROUND_HEIGHT_M },
18 /* S4 */ { 0, BASKET_WIDTH },