this->curb_.intersects_with(b3, c.len());
double max_to_slot;
auto const& rr = c.rr();
- auto const& i1 = this->curb_.in1();
- auto const& i2 = this->curb_.in2();
+ auto const& i1 = this->curb_.i1();
+ auto const& i2 = this->curb_.i2();
if (rr.edist(i1) < rr.edist(i2)) {
max_to_slot = rr.min_angle_between(b3, i1);
} else {
Line li2(b2, e2);
li1.intersects_with(li2);
PoseRange pr;
- pr.x(li1.in1().x());
- pr.y(li1.in1().y());
+ pr.x(li1.i1().x());
+ pr.y(li1.i1().y());
pr.b(b);
pr.e(e);
return pr;