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1 /*
2  * robodim_eb2008.h                     08/04/18
3  *
4  * Dimensions for the robot, playground and other stuffs.
5  * Eurobot 2008
6  *
7  * Copyright: (c) 2008 CTU Dragons
8  *            CTU FEE - Department of Control Engineering
9  * License: GNU GPL v.2
10  */
11
12 #ifndef ROBODIM_EB2008_H
13 #define ROBODIM_EB2008_H
14
15 /**
16  * FIXME: update robot's dimensions !!!
17  *
18  * ROBOT DIMENSIONS 
19  *                                   S0
20  *       S4 +--------------------------+ S2
21  *        ^ |   |     |                |--,
22  *     ^  | |   -------    ABE         |   |
23  *   RR|  | |      :<--------------------->|
24  *     v  | |      :             __    |--' 
25  *       W| |      + Center  (L)|__|   |    
26  *        | |  AB  :       AF    HOK   |--,
27  *        | |<---->:<----------------->|   |
28  *        | |   -------                |   |
29  *        v |   |     |                |--' 
30  *       S5 +--------------------------+ S3
31  *                 <-->              S1
32  *                  WR
33  * 
34  * Sx - Sharp sensor
35  */
36
37 /* FIXME needs update (?) // comment added by Filip */
38 #define ROBOT_WIDTH_MM 290      /* W*/
39 #define ROBOT_WIDTH_M (ROBOT_WIDTH_MM/1000.0)
40 #define ROBOT_ROTATION_RADIUS_MM (254/2) /* RR */
41 #define ROBOT_ROTATION_RADIUS_M (ROBOT_ROTATION_RADIUS_MM/1000.0)
42 #define LASER_CENTER_OFFSET_MM 50 /*FIXME*/ /* Distance of the laser from rotation axis (Center to L) */
43 #define LASER_CENTER_OFFSET_M (LASER_CENTER_OFFSET_MM/1000.0)
44 #define ROBOT_WHEEL_RADIUS_MM 40 /* WR */
45 #define ROBOT_WHEEL_RADIUS_M (ROBOT_WHEEL_RADIUS_MM/1000.0)
46 #define ROBOT_AXIS_TO_BACK_MM 75 /* AB */
47 #define ROBOT_AXIS_TO_BACK_M (ROBOT_AXIS_TO_BACK_MM/1000.0)
48 #define ROBOT_AXIS_TO_FRONT_MM 183 /* AF */
49 #define ROBOT_AXIS_TO_FRONT_M (ROBOT_AXIS_TO_FRONT_MM/1000.0)
50 #define ROBOT_AXIS_TO_BRUSH_MM 280 /* ABE */
51 #define ROBOT_AXIS_TO_BRUSH_M (ROBOT_AXIS_TO_BRUSH_MM/1000.0)
52 #define HOKUYO_CENTER_OFFSET_MM 0 /*FIXME*/
53 #define HOKUYO_CENTER_OFFSET_M (HOKUYO_CENTER_OFFSET_MM/1000.0)
54
55 /**
56  * PLAYGROUND DIMENSIONS
57  * 
58  *            S2                                                                  R3
59  *            +---------------------------------+---------------------------------+
60  *        ^   |                                                              [W,H]|
61  *        |   |                                                                   |
62  *        |   |                                                                   |
63  *        |   |^                                                                 ^|
64  *        |   ||        G    G    G                           G    G    G        ||
65  *        |   ||                                                                 ||
66  *        |   |O?       G    G    G                           G    G    G        ||
67  *        |   ||                                                                 ||
68  *      H | R1+|        G    G    G                           G    G    G        |+ S1
69  *        |   ||                                                                 ||
70  *        |   ||        G    G    G                           G    G    G       ?T|
71  *        |   ||                                                                 ||
72  *        |   ||                                                                 ||
73  *        |   |v                                                                 v|
74  *        |   |                                                                   |
75  *        |   |                                                                   |
76  *        v   |[0,0]  O                                                   S       |
77  *            +---------------------------------+---------------------------------+
78  *            S3                                                                  R2
79  *             <----------------------------------------------------------------->
80  *                                              W
81  *
82  *                 G  - grid for pucks
83  *                 O? - opponent's "travelling" dispenser
84  *                 O  - opponent's static dispenser
85  *                 S  - our static dispenser
86  *                 ?T - our travelling dispenser
87  *
88  */
89 #define PLAYGROUND_WIDTH_MM     3000
90 #define PLAYGROUND_WIDTH_M      (PLAYGROUND_WIDTH_MM/1000.0)
91 #define PLAYGROUND_HEIGHT_MM    2100
92 #define PLAYGROUND_HEIGHT_M     (PLAYGROUND_HEIGHT_MM/1000.0)
93
94 /**
95  * PUCK DISPENSERS (= COLUMN ELEMENT DISPENSERS)
96  */
97 #define STATIC_DISPENSER_X_OFFSET       0.289
98 #define DISPENSER_TO_CUSHION_DISTANCE   0.04
99 #define STATIC_DISPENSER_X              (PLAYGROUND_WIDTH_M - STATIC_DISPENSER_X_OFFSET)
100 #define STATIC_DISPENSER_Y              DISPENSER_TO_CUSHION_DISTANCE
101 #define TRAVELLING_DISPENSER_X          (PLAYGROUND_WIDTH - DISPENSER_TO_CUSHION_DISTANCE)      // in the "PLAYGROUND DIMENSIONS" ASCII art: O?
102 // y coordinate of the travelling dispenser is not known in advance                             // in the "PLAYGROUND DIMENSIONS" ASCII art: O?
103 #define OPPONENTS_STATIC_DISPENSER_X    STATIC_DISPENSER_X_OFFSET                               // in the "PLAYGROUND DIMENSIONS" ASCII art: O
104 #define OPPONENTS_STATIC_DISPENSER_Y    DISPENSER_TO_CUSHION_DISTANCE                           // in the "PLAYGROUND DIMENSIONS" ASCII art: O
105
106 /**
107  * FREE PUCKS POSITIONS
108  */
109 #define PUCK_GRID_X_OFFSET      0.6
110 #define PUCK_GRID_Y_OFFSET      0.925
111 #define PUCK_GRID_DELTA_X       0.25
112 #define PUCK_GRID_DELTA_Y       0.2
113 #define PUCK_GRID_ROWS_NUM      4
114 #define PUCK_GRID_COLS_NUM      3
115
116 struct puck_pos {
117         float x, y;
118 };
119
120 /*
121  * boolean: free_puck_present[lot][ny][nx]
122  */
123 extern const char free_puck_present[10][4][3];
124
125 /*
126  * tells, whether a puck is placed in grid at nx, ny
127  * (lot=0..9, nx=0..2, ny=0..3)
128  */
129 #define FREE_PUCK_PRESENT(lot,nx,ny) (free_puck_present[lot][y][x])
130
131 /*
132  * returns position of a free puck
133  * (lot=0..9, nx=0..2, ny=0..3)
134  *
135  * !WARNING! The positions assume WE_ARE_GREEN
136  * The pucks are sorted according to growing x, y,
137  * ie. the nearest puck to the start position is @nx=0,ny=3
138  * (yes, a stupid coord system...)
139  */
140 static inline struct puck_pos free_puck_pos(int lot, int nx, int ny) {
141         struct puck_pos pos = {PUCK_GRID_X_OFFSET + nx*PUCK_GRID_DELTA_X,
142                                PUCK_GRID_Y_OFFSET + ny*PUCK_GRID_DELTA_Y};
143         return pos;
144 }
145
146 /**
147  * BASKET
148  */
149 #define BASKET_WIDTH            0.5
150 #define BASKET_HEIGHT           0.34
151 #define BASKET_VERT_OFFSET      0.35
152
153 #define BLUE_BASKET_TARGET_X    PLAYGROUND_WIDTH_M
154 #define BLUE_BASKET_TARGET_Y    (BASKET_WIDTH/2.0)
155
156 #define RED_BASKET_TARGET_X     0
157 #define RED_BASKET_TARGET_Y     (BASKET_WIDTH/2.0)
158
159 /*
160  * 3 ultrasonic beacons
161  */
162 #define BEACON_WIDTH            0.08
163 #define BEACON_HEIGHT           BEACON_WIDTH
164
165 #define BEACON_GREEN            0
166 #define BEACON_RED              1
167 #define BEACON_CNT              3
168
169 struct beacon_pos {
170         float x, y;
171 };
172
173 extern const struct beacon_pos beacon_green[BEACON_CNT];
174 extern const struct beacon_pos beacon_red[BEACON_CNT];
175
176 /*
177  * Position of Shapr sensors on the robot with respect to the robot center
178  * (not used in EB2009)
179  */
180 struct sharp_pos {
181         float x, y, ang;
182 };
183
184 #define SHARP_COUNT 0  /* no sharp sensors in EB2009, I hope */
185
186 #endif /* ROBODIM_EB2008_H */