For all SDMMC controllers, E_INPUT of CLK pad should be
enabled since loopback CLK (Zi of CLK pad) is used to
latch RESP/DATA coming from external device.
If not enabled, you will see RESP/DATA time outs.
Bug
1521217
Change-Id: I66e9bb98d1d1740fc519001f93d45a7baaba46fa
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: http://git-master/r/426807
Reviewed-by: Robert Shih <rshih@nvidia.com>
Reviewed-by: Sang-Hun Lee <sanlee@nvidia.com>
GVS: Gerrit_Virtual_Submit
Tested-by: Robert Shih <rshih@nvidia.com>
Reviewed-by: Mitch Luban <mluban@nvidia.com>
sdmmc3_clk_pa6 {
nvidia,pins = "sdmmc3_clk_pa6";
nvidia,function = "sdmmc3";
- nvidia,enable-input = <TEGRA_PIN_DISABLE>;
+ nvidia,enable-input = <TEGRA_PIN_ENABLE>;
nvidia,pull = <TEGRA_PIN_PULL_NONE>;
nvidia,tristate = <TEGRA_PIN_DISABLE>;
};
sdmmc3_clk_pa6 {
nvidia,pins = "sdmmc3_clk_pa6";
nvidia,function = "sdmmc3";
- nvidia,enable-input = <TEGRA_PIN_DISABLE>;
+ nvidia,enable-input = <TEGRA_PIN_ENABLE>;
nvidia,pull = <TEGRA_PIN_PULL_NONE>;
nvidia,tristate = <TEGRA_PIN_DISABLE>;
};