#include "platform.h"
#include <l4/scout-gfx/redraw_manager>
#include "browser.h"
-#include <l4/scout-gfx/window>
+#include <l4/scout-gfx/basic_window>
#include <l4/scout-gfx/titlebar>
class Factory;
class Browser_window
: public Scout_browser,
- public Scout_gfx::Window
+ public Scout_gfx::Basic_window
{
private:
void draw(Mag_gfx::Canvas *c, Point const &p)
{
using Scout_gfx::Color;
- Window::draw(c, p);
+ Basic_window::draw(c, p);
if (_attr & ATTR_BORDER)
{