- Matroska muxer
- Slice-based parallel H.264 decoding
- Monkey's Audio demuxer and decoder
-- AMV audio decoder
+- AMV audio and video decoder
version 0.4.9-pre1:
@item THP @tab @tab X @tab Used on the Nintendo GameCube.
@item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks.
@item Renderware TXD @tab @tab X @tab Texture dictionaries used by the Renderware Engine.
+@item AMV @tab @tab X @tab Used in chinese MP3 players
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
OBJS-$(CONFIG_AC3_DECODER) += ac3dec.o ac3tab.o ac3.o mdct.o fft.o
OBJS-$(CONFIG_AC3_ENCODER) += ac3enc.o ac3tab.o ac3.o
OBJS-$(CONFIG_ALAC_DECODER) += alac.o
+OBJS-$(CONFIG_AMV_DECODER) += sp5xdec.o mjpegdec.o mjpeg.o
OBJS-$(CONFIG_APE_DECODER) += apedec.o
OBJS-$(CONFIG_ASV1_DECODER) += asv1.o
OBJS-$(CONFIG_ASV1_ENCODER) += asv1.o
/* video codecs */
REGISTER_DECODER (AASC, aasc);
+ REGISTER_DECODER (AMV, amv);
REGISTER_ENCDEC (ASV1, asv1);
REGISTER_ENCDEC (ASV2, asv2);
REGISTER_DECODER (AVS, avs);
CODEC_ID_PTX,
CODEC_ID_TXD,
CODEC_ID_VP6A,
+ CODEC_ID_AMV,
/* various PCM "codecs" */
CODEC_ID_PCM_S16LE= 0x10000,
int c = s->comp_index[i];
data[c] = s->picture.data[c];
linesize[c]=s->linesize[c];
+ if(s->avctx->codec->id==CODEC_ID_AMV) {
+ //picture should be flipped upside-down for this codec
+ data[c] += (linesize[c] * (s->v_scount[i] * 8 * s->mb_height - 1));
+ linesize[c] *= -1;
+ }
}
for(mb_y = 0; mb_y < s->mb_height; mb_y++) {
memcpy(recoded+j, &sp5x_data_sos[0], sizeof(sp5x_data_sos));
j += sizeof(sp5x_data_sos);
+ if(avctx->codec_id==CODEC_ID_AMV)
+ for (i = 2; i < buf_size-2 && j < buf_size+1024-2; i++)
+ recoded[j++] = buf[i];
+ else
for (i = 14; i < buf_size && j < buf_size+1024-2; i++)
{
recoded[j++] = buf[i];
CODEC_CAP_DR1,
NULL
};
+
+AVCodec amv_decoder = {
+ "amv",
+ CODEC_TYPE_VIDEO,
+ CODEC_ID_AMV,
+ sizeof(MJpegDecodeContext),
+ ff_mjpeg_decode_init,
+ NULL,
+ ff_mjpeg_decode_end,
+ sp5x_decode_frame,
+ CODEC_CAP_DR1
+};