//#inherit "4DGL-System.fnc"
\r
#constant MSG_TERM '~'\r
-#constant MSG_BUFF_LEN 79\r
+#constant MSG_BUFF_LEN 82\r
#constant MSG_POWER 'V'\r
#constant MSG_POSITION 'P'\r
#constant MSG_FSM_STATE 'F'\r
position[6]:=msg_rcvd[27];\r
position[7]:=msg_rcvd[28];\r
\r
+ if(msg_rcvd[31]==0)\r
+ game_color := LIGHTGREEN;\r
+ else\r
+ game_color := RED;\r
+ endif\r
+ \r
draw_voltage33();\r
draw_voltage50();\r
draw_voltage80();\r
if(ret==-1)
return -1;
else
- idx += ret;
+ idx += ret;
+
+ ret = oled_set_color(msg+idx, sizeof(msg)-idx, state->team_color);
+ if(ret==-1)
+ return -1;
+ else
+ idx += ret;
+
ret = uoled_write_cmd(msg, idx);
if(ret)