#define ROBOT_DIAGONAL_RADIUS_MM sqrt((ROBOT_WIDTH_MM*ROBOT_WIDTH_MM/4) + (ROBOT_AXIS_TO_FRONT_MM*ROBOT_AXIS_TO_FRONT_MM))
#define ROBOT_DIAGONAL_RADIUS_M (ROBOT_DIAGONAL_RADIUS_MM/1000.0)
-#define ROBOT_START_X_MM ROBOT_AXIS_TO_BACK_MM
+#define ROBOT_START_X_MM (PLAYGROUND_WIDTH_MM / 2.0)
#define ROBOT_START_X_M (ROBOT_START_X_MM / 1000.0)
-#define ROBOT_START_Y_MM (PLAYGROUND_HEIGHT_MM - (ROBOT_WIDTH_MM / 2.0))
+#define ROBOT_START_Y_MM (PLAYGROUND_HEIGHT_MM / 2.0)
#define ROBOT_START_Y_M (ROBOT_START_Y_MM / 1000.0)
#define ROBOT_START_ANGLE_DEG 0