#define CAN_PWR_ADC2 to_boa(0x42) /* PER->BOA */
/* napeti na jednotlivych vetvich, 4B hodnoty */
- //#define CAN_BRUSHES_STATUS to_boa(0x44) // FIXME: (F.J.) rename me, ...
-
- #define CAN_PUCK to_boa(0x43)
-
-
- #define CAN_CMU to_boa(0x46) /* PER->BOA */
- #define CAN_HOKUYO_PITCH to_per(0x47) /* BOA->PER */
-
- //#define CAN_ERROR to_boa(0x48) // FIXME: (F.J.) rename me, ...
-
-
- #define CAN_VIDLE_STATUS to_boa(0x48)
- #define CAN_VIDLE_CMD to_per(0x49)
+#define CAN_JAW_RIGHT_STATUS to_boa(0x50)
+#define CAN_JAW_RIGHT_CMD to_per(0x51)
+
+#define CAN_JAW_LEFT_STATUS to_boa(0x52)
+#define CAN_JAW_LEFT_CMD to_per(0x53)
+
+#define CAN_LIFT_STATUS to_boa(0x54)
+#define CAN_LIFT_CMD to_per(0x55)
// #undef to_boa
// #undef to_mot
// #undef to_per