break;
case EV_RETURN:
break;
+ case EV_MOTION_OBSTACLE:
+ DBG_PRINT_EVENT("catch the cans");
+ act_jaws(CATCH);
+ break;
case EV_MOTION_ERROR:
DBG_PRINT_EVENT("can not go to D5");
DBG_PRINT_EVENT("go to D1");
break;
case EV_RETURN:
break;
+ case EV_MOTION_OBSTACLE:
+ DBG_PRINT_EVENT("catch the cans");
+ act_jaws(CATCH);
+ break;
case EV_MOTION_ERROR:
DBG_PRINT_EVENT("can not go to D1");
DBG_PRINT_EVENT("go to house");
break;
case EV_RETURN:
break;
+ case EV_MOTION_OBSTACLE:
+ DBG_PRINT_EVENT("catch the cans");
+ act_jaws(CATCH);
+ break;
case EV_MOTION_ERROR:
DBG_PRINT_EVENT("can not go to house 1");
DBG_PRINT_EVENT("repeat go to house");