Increase running average window so that frequency doesn't
fluctuate much given instantaneous load.
Bug
1568795
Change-Id: I7483be2653671a18ecad68614c60bffc869fdf2d
Signed-off-by: Jihoon Bang <jbang@nvidia.com>
Reviewed-on: http://git-master/r/590462
Reviewed-by: Ruchit Sharma <ruchits@nvidia.com>
Tested-by: Ruchit Sharma <ruchits@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: David Schalig <dschalig@nvidia.com>
Tested-by: David Schalig <dschalig@nvidia.com>
Reviewed-by: Eric Chuang <echuang@nvidia.com>
if (!strcmp(d->name, "vic03.0")) {
podgov->p_load_max = 990;
- podgov->p_load_target = 100;
+ podgov->p_load_target = 250;
podgov->p_bias = 80;
podgov->p_hint_lo_limit = 500;
podgov->p_hint_hi_limit = 997;
podgov->p_scaleup_limit = 1100;
podgov->p_scaledown_limit = 1300;
- podgov->p_smooth = 30;
- podgov->p_damp = 7;
+ podgov->p_smooth = 60;
+ podgov->p_damp = 2;
} else {
switch (cid) {
case TEGRA_CHIPID_TEGRA14: