The delay value used in gr usleep_range calls is
too high. We can start at a much lower value.
Bug
200032452
Change-Id: I7d196d0e3be0a5cd84e8c4dad537fae043da6274
Signed-off-by: Prashant Malani <pmalani@nvidia.com>
Reviewed-on: http://git-master/r/335234
(cherry picked from commit
49bb8436a534496c70e6238d3bc20ed280d5b654)
Reviewed-on: http://git-master/r/504632
Reviewed-by: Rajkumar Kasirajan <rkasirajan@nvidia.com>
Tested-by: Rajkumar Kasirajan <rkasirajan@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Winnie Hsu <whsu@nvidia.com>
#include "gr_ctx_gk20a.h"
-#define GR_IDLE_CHECK_DEFAULT 100 /* usec */
-#define GR_IDLE_CHECK_MAX 5000 /* usec */
+#define GR_IDLE_CHECK_DEFAULT 10 /* usec */
+#define GR_IDLE_CHECK_MAX 200 /* usec */
#define INVALID_SCREEN_TILE_ROW_OFFSET 0xFFFFFFFF
#define INVALID_MAX_WAYS 0xFFFFFFFF