float slotHeading_;
SlotSide slotSide_;
SlotType slotType_;
+ float poseHeading_;
public:
ParallelSlot();
float slotHeading();
SlotSide slotSide();
SlotType slotType();
+ float poseHeading();
// setter
void DH(float dh);
std::vector<CircleObstacle>& co,
std::vector<SegmentObstacle>& so
);
+ void fipf(
+ std::vector<CircleObstacle>& co,
+ std::vector<SegmentObstacle>& so
+ ); // perpendicular forward parking
/** _Find Last Not Colliding_ BicycleCar pose
@param B Find from?