};
struct SamplingInfo {
+ float x0;
+ float y0;
+ float h0;
float x;
float y;
- float r; // max radi from [x, y] for random sample
- float mr; // minimum r added to random r
- float h; // max angle for random sample
- float mh; // max angle for heading of random sample
- float mmh; // minimum mh added to mh
- float sh; // slot heading
- float dh; // direction to compute random heading from slot heading
+ float h;
};
class ParallelSlot {