vmd->frame_table = NULL;
sound_buffers = AV_RL16(&vmd->vmd_header[808]);
raw_frame_table_size = vmd->frame_count * 6;
- raw_frame_table = av_malloc(raw_frame_table_size);
if(vmd->frame_count * vmd->frames_per_block >= UINT_MAX / sizeof(vmd_frame_t)){
av_log(s, AV_LOG_ERROR, "vmd->frame_count * vmd->frames_per_block too large\n");
return -1;
}
+ raw_frame_table = av_malloc(raw_frame_table_size);
vmd->frame_table = av_malloc((vmd->frame_count * vmd->frames_per_block + sound_buffers) * sizeof(vmd_frame_t));
if (!raw_frame_table || !vmd->frame_table) {
av_free(raw_frame_table);