var buffer[100];//[30];\r
var comp_collor;\r
var volt_state;\r
-var corns;\r
+var corns[2];\r
var states;\r
var rx_ch,index,id;\r
var comm_idx;\r
comp_state[idx] := (idx+1) & 0x0f;\r
idx++; \r
until(idx==8);\r
- corns := 0;\r
+ corns[0] = '-';\r
+ corns[1] = '-';\r
\r
dress_color := BLUE;\r
endfunc\r
txt_Set(TEXT_COLOUR, BLACK);\r
gfx_Set(PEN_SIZE, 0);//solid rectangle \r
gfx_Rectangle(181, 145, 237, 173, dress_color);//table\r
- print(corns&0x0f);\r
+ print(corns[0], corns[1]);\r
endfunc\r
//*********************************************************************************************\r
//*********************************************************************************************\r
goto out;//return;\r
endif\r
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`\r
- if(id == CORNS)// && index == 1)\r
+ if(id == CORNS && index == 2)\r
corns := RX_buffer[0]; \r
redraw_corns();//draw_status();\r
id:=0;\r
funguje komunikace s displejem = napriklad klasicky ASCII mlejnek -
postupne zobrazovane znaky '-', '/', '|' a '\'.
+6) Rozpoznane kukurice
+
+ | ID | Rozpoznane kombinace kukuric |
+ |------+------------------------------|
+ | 0x88 | AB |
+
+ A = kombinace bocnich kukuric 1 az 9
+ B = kombinace strednich kukuric 1 az 4
+
+7) Barva za kterou hrajeme
+
+ | ID | Barva |
+ |------+-------|
+ | 0x89 | B |
+
+ B barva (0 = modra nebo 1 = zluta)
+
Data posilana z displeje do PC
------------------------------