void fill_map()
{
+ /* draw walls */
ShmapSetCircleFlag(0.45, 0.9, 0.2, MAP_FLAG_WALL, 0);
ShmapSetCircleFlag(0.9, 0.5, 0.2, MAP_FLAG_WALL, 0);
ShmapSetCircleFlag(0.9, 1.5, 0.2, MAP_FLAG_WALL, 0);
ShmapSetRectangleFlag(PLAYGROUND_WIDTH_M, 0.0, PLAYGROUND_WIDTH_M, PLAYGROUND_HEIGHT_M, MAP_FLAG_WALL, 0);
+
+ ShmapSetRectangleFlag(0.0, 0.0, PLAYGROUND_WIDTH_M, 1.46, MAP_FLAG_IGNORE_OBST, 0);
+ ShmapSetRectangleFlag(0.0, 1.4, 0.06, PLAYGROUND_HEIGHT_M, MAP_FLAG_IGNORE_OBST, 0);
+
+ ShmapSetRectangleFlag(0.0, PLAYGROUND_HEIGHT_M - 0.06, PLAYGROUND_WIDTH_M, PLAYGROUND_HEIGHT_M, MAP_FLAG_IGNORE_OBST, 0);
+ ShmapSetRectangleFlag(PLAYGROUND_WIDTH_M - 0.06, 1.4, PLAYGROUND_WIDTH_M, PLAYGROUND_HEIGHT_M, MAP_FLAG_IGNORE_OBST, 0);
+
+// ShmapSetCircleFlag(PLAYGROUND_WIDTH_M, PLAYGROUND_HEIGHT_M / 2.0, (PLAYGROUND_WIDTH_M / 2.0) - 0.05, MAP_FLAG_IGNORE_OBST, 0);
}