]> rtime.felk.cvut.cz Git - eurobot/public.git/blob - src/robodim/robodim.h
1e687f8578622f60a87d4aed9a29003903cec822
[eurobot/public.git] / src / robodim / robodim.h
1 /*
2  * robodim_eb2010.h
3  *
4  * Dimensions for the robot, playground and other stuff.
5  * Eurobot 2010
6  *
7  * Copyright: (c) 2008 - 2010 CTU Dragons
8  *            CTU FEE - Department of Control Engineering
9  * License: GNU GPL v.2
10  */
11
12 #ifndef ROBODIM_EB2010_H
13 #define ROBODIM_EB2010_H
14
15 /**
16  * FIXME: update robot's dimensions !!!
17  *        and update the pitcture
18  *
19  * ROBOT DIMENSIONS FOR COMPETITION 2011, Play Chess!
20  *
21  *        ^ +--------------------------+@------\
22  *        | |   |     |                |        \
23  *     ^  | |   -------                |    .....
24  *   RR|  | | HOK     :                |  .       .
25  *     v  | |  __  :                   | .         .
26  *       W| | |__|                     |.           .
27  *        | |  AF  :       AB          | .         .
28  *        | |<---->:<----------------->|  .       . 
29  *        | |   -------                |   .......
30  *        | |   |     |                |         /
31  *        v +--------------------------+@-------/
32  *  <<=            <-->                <--------->
33  *   direction      WR                 JA
34  *   of motion                         <------------>
35  *                                      PW
36  */
37
38 /* FIXME update robot's dimensions!!! */
39 #define ROBOT_WIDTH_MM 310      /* W*/
40 #define ROBOT_WIDTH_M (ROBOT_WIDTH_MM/1000.0)
41 #define ROBOT_ROTATION_RADIUS_MM ((230)/2) /* RR */
42 #define ROBOT_ROTATION_RADIUS_M (ROBOT_ROTATION_RADIUS_MM/1000.0)
43 #define ROBOT_WHEEL_RADIUS_MM 38 /* WR */
44 #define ROBOT_WHEEL_RADIUS_M (ROBOT_WHEEL_RADIUS_MM/1000.0)
45 #define ROBOT_AXIS_TO_BACK_MM 50 /* AB */
46 #define ROBOT_AXIS_TO_BACK_M (ROBOT_AXIS_TO_BACK_MM/1000.0)
47 #define ROBOT_AXIS_TO_FRONT_MM 210 /* AF */
48 #define ROBOT_AXIS_TO_FRONT_M (ROBOT_AXIS_TO_FRONT_MM/1000.0)
49 #define ROBOT_HEIGHT_MM (ROBOT_AXIS_TO_BACK_MM + ROBOT_AXIS_TO_FRONT_MM)
50 #define ROBOT_HEIGHT_M (ROBOT_HEIGHT_MM / 1000.0)
51
52 #define HOKUYO_CENTER_OFFSET_MM 180
53 #define HOKUYO_CENTER_OFFSET_M  (HOKUYO_CENTER_OFFSET_MM/1000.0)
54 #define HOKUYO_RANGE_ANGLE_LEFT  70     /* view angle in degrees from center axis */
55 #define HOKUYO_RANGE_ANGLE_RIGHT 70
56 #define ODOMETRY_WHEEL_RADIUS_MM 30
57 #define ODOMETRY_WHEEL_RADIUS_M (ODOMETRY_WHEEL_RADIUS_MM/1000.0)
58 #define ODOMETRY_ROTATION_RADIUS_MM (284/2)
59 #define ODOMETRY_ROTATION_RADIUS_M (ODOMETRY_ROTATION_RADIUS_MM/1000.0)
60 #define ROBOT_JAWS_LENGHT_MM 130 /* JA */
61 #define ROBOT_JAWS_LENGHT_M (ROBOT_JAWS_LENGHT_MM/1000.0)
62 #define ROBOT_LENGHT_WITH_PANWS_MM 170 /* PW */ 
63 #define ROBOT_LENGHT_WITH_PAWNS_M (ROBOT_LENGHT_WITH_PANWS_MM/1000.0)
64 #define ROBOT_AXIS_TO_FIGURE_CENTER_MM 300
65 #define ROBOT_AXIS_TO_FIGURE_CENTER_M (ROBOT_AXIS_TO_FIGURE_CENTER_MM/1000.0)
66
67 #define ROBOT_START_X_MM        ROBOT_AXIS_TO_BACK_MM
68 #define ROBOT_START_X_M (ROBOT_START_X_MM / 1000.0)
69 #define ROBOT_START_Y_MM        (PLAYGROUND_HEIGHT_MM - (ROBOT_WIDTH_MM / 2))
70 #define ROBOT_START_Y_M (ROBOT_START_Y_MM / 1000.0)
71 #define ROBOT_START_ANGLE_DEG   0
72 /* maxon motor parameters ratio */
73 /* DO NOT change this if not shure what you are doing !!! */
74 #define ROBOT_MOTOR_GEARBOX_RATIO       29.0
75 #define ROBOT_MOTOR_IRC_RESOLUTION      512.0
76
77 /**
78  * PLAYGROUND DIMENSIONS
79  *
80  *            S2                                                                  R3
81  *            +---------------------------------+---------------------------------+
82  *        ^   |               |                                              [W,H]|
83  *        |   |    SL_T_R     |                                                   |
84  *        |   |<------------->|                                                   |
85  *        |   |               |                                                   |
86  *        |   |                                                                   |
87  *        |   |                                                                   |
88  *        |   |                                                                   |
89  *        |   |                                                                   |
90  *      H | R1|                                                                   |S1
91  *        |   |                                                                   |
92  *        |   |                                                                   |
93  *        |   |                                                                   |
94  *        |   |                                                                   |
95  *        |   |                                                                   |
96  *        |   |                                                                   |
97  *        |   |                                                                   |
98  *        v   |[0,0]                                                              |
99  *            +---------------------------------+---------------------------------+
100  *            S3                                                                  R2
101  *             <----------------------------------------------------------------->
102  *                                              W
103  */
104 #define PLAYGROUND_WIDTH_MM     3000
105 #define PLAYGROUND_WIDTH_M      (PLAYGROUND_WIDTH_MM/1000.0)
106 #define PLAYGROUND_HEIGHT_MM    2000
107 #define PLAYGROUND_HEIGHT_M     (PLAYGROUND_HEIGHT_MM/1000.0)
108
109 #define SLOPE_TO_RIM_MM         740
110 #define SLOPE_TO_RIM_M          (SLOPE_TO_RIM_MM/1000.0)
111 #define SLOPE_LENGTH_MM         519.23
112 #define SLOPE_LENGTH_M          (SLOPE_LENGTH_MM/1000.0)
113
114 #define SQUARE_WIDTH_MM                 350
115 #define SQUARE_HEIGHT_MM                350
116
117 #define BLINE_WIDTH_MM                  50
118 #define BLINE_HEIGHT_MM                 2100
119
120 #define BLOCK_WIDTH_MM                  400
121 #define BLOCK_HEIGHT_MM                 22
122
123 #define STARTAREA_WIDTH_MM              500
124 #define STARTAREA_HEIGHT_MM             500
125
126 #define DISPENSING_WIDTH_MM             400
127 #define DISPENSING_HEIGHT_MM            1678
128
129 #define PROTECTEDBORDER_WIDTH_MM        22
130 #define PROTECTEDBORDER_HEIGHT_MM       130
131
132 #define PROTECTEDBLOCK_WIDTH_MM         700
133 #define PROTECTEDBLOCK_HEIGHT_MM        120
134
135 #define FIGURE_WIDTH_MM                 200
136
137 #define CORN_DIAMETER_MM        50
138 #define CORN_DIAMETER_M         (CORN_DIAMETER_MM/1000.0)
139 #define CORN_RADIUS_MM          (50/2)
140 #define CORN_RADIUS_M           (CORN_RADIUS_MM/1000.0)
141
142 #define CORN_NEIGHBOURHOOD_RADIUS_MM    220
143 #define CORN_NEIGHBOURHOOD_RADIUS_M     (CORN_NEIGHBOURHOOD_RADIUS_MM/1000.0)
144 /*
145  * 3 ultrasonic beacons
146  */
147 #define BEACON_WIDTH            0.08
148 #define BEACON_HEIGHT           BEACON_WIDTH
149
150 #define BEACON_GREEN            0
151 #define BEACON_RED              1
152 #define BEACON_CNT              3
153
154 /* bonus squares */
155 #define BONUS_CNT               6
156
157 /* pawns */
158 #define PAWN_CNT                15
159
160 /* king */
161 #define KING_CNT                2
162
163 /* queen */
164 #define QUEEN_CNT               2
165
166 #define SQ_CNTR 15
167
168
169 struct beacon_pos {
170         float x, y;
171 };
172
173 struct bonus_pos {
174         int x, y;
175 };
176
177 struct pawn_pos {
178         int x, y;
179 };
180
181 struct king_pos {
182         int x, y;
183 };
184
185 struct queen_pos {
186         int x, y;
187 };
188
189 struct square_center_red {
190         float x, y;
191 };
192
193 struct square_center_blue {
194         float x, y;
195 };
196
197 extern const struct beacon_pos beacon_green[BEACON_CNT];
198 extern const struct beacon_pos beacon_red[BEACON_CNT];
199 extern const struct bonus_pos bonus[BONUS_CNT];
200 extern const struct pawn_pos pawn[PAWN_CNT];
201 extern const struct king_pos king[KING_CNT];
202 extern const struct queen_pos queen[QUEEN_CNT];
203
204 extern const struct square_center_red red_sq[SQ_CNTR];
205 extern const struct square_center_blue blue_sq[SQ_CNTR];
206
207 /*
208  * Position of Shapr sensors on the robot with respect to the robot center
209  * (not used in EB2009)
210  */
211 struct sharp_pos {
212         float x, y, ang;
213 };
214
215 #define SHARP_COUNT 0  /* no sharp sensors in EB2009, I hope */
216
217 #endif /* ROBODIM_EB2008_H */