return ret.first;
}
- void addUnknownState(State *m)
+ void addUndefinedState(State *m)
{
unknown[m->name] = m;
}
return 0;
}
- State *removeFromUnknownContexts(const string &name)
+ State *removeFromUndefinedContexts(const string &name)
{
Context::iterator ci = unknown.find(name);
if (ci == unknown.end())
Model::State *state;
// Either we saw a reference to forward declared state
// before, or we create a new state.
- if (!(state = model.removeFromUnknownContexts(name)))
+ if (!(state = model.removeFromUndefinedContexts(name)))
// TODO: Fix the value of name
state = new Model::State(name);
Model::Context *c = model.findContext(Context->getName());
if (!c) {
Model::State *s = new Model::State(Context->getName());
- model.addUnknownState(s);
+ model.addUndefinedState(s);
c = s;
}
c->add(state);