#include "lightdm/language.h"
enum {
- PROP_0,
- PROP_CODE,
+ PROP_CODE = 1,
PROP_NAME,
PROP_TERRITORY
};
static void
lightdm_language_set_property (GObject *object,
- guint prop_id,
- const GValue *value,
- GParamSpec *pspec)
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec)
{
LightDMLanguage *self = LIGHTDM_LANGUAGE (object);
LightDMLanguagePrivate *priv = GET_PRIVATE (self);
static void
lightdm_language_get_property (GObject *object,
- guint prop_id,
- GValue *value,
- GParamSpec *pspec)
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec)
{
LightDMLanguage *self;