MByte/sec. Once the size increases enough to fall out of the cache
into memory, the rate falls by about a factor of 3.
*/
-#define N_TEMPORARY_BYTES 4000000
+#define N_TEMPORARY_BYTES 5000000
static HChar temporary[N_TEMPORARY_BYTES] __attribute__((aligned(8)));
static HChar* temporary_first = &temporary[0];
New code for vex_util.c should go above this point. */
#include <stdarg.h>
-static Int vex_strlen ( const HChar* str )
+Int vex_strlen ( const HChar* str )
{
Int i = 0;
while (str[i] != 0) i++;