is_XCF = 1;
}
}
- SDL_RWseek(src, start, SEEK_SET);
+ SDL_RWseek(src, start, RW_SEEK_SET);
return(is_XCF);
}
break;
default:
// SDL_RWread (src, &prop->data, prop->length, 1);
- SDL_RWseek (src, prop->length, SEEK_CUR);
+ SDL_RWseek (src, prop->length, RW_SEEK_CUR);
}
}
int x, y, tx, ty, ox, oy, i, j;
Uint32 *row;
- SDL_RWseek (src, layer->hierarchy_file_offset, SEEK_SET);
+ SDL_RWseek (src, layer->hierarchy_file_offset, RW_SEEK_SET);
hierarchy = read_xcf_hierarchy (src);
level = NULL;
for (i = 0; hierarchy->level_file_offsets [i]; i++) {
- SDL_RWseek (src, hierarchy->level_file_offsets [i], SEEK_SET);
+ SDL_RWseek (src, hierarchy->level_file_offsets [i], RW_SEEK_SET);
level = read_xcf_level (src);
ty = tx = 0;
for (j = 0; level->tile_file_offsets [j]; j++) {
- SDL_RWseek (src, level->tile_file_offsets [j], SEEK_SET);
+ SDL_RWseek (src, level->tile_file_offsets [j], RW_SEEK_SET);
ox = tx+64 > level->width ? level->width % 64 : 64;
oy = ty+64 > level->height ? level->height % 64 : 64;
// Blit layers backwards, because Gimp saves them highest first
for (i = offsets; i > 0; i--) {
SDL_Rect rs, rd;
- SDL_RWseek (src, head->layer_file_offsets [i-1], SEEK_SET);
+ SDL_RWseek (src, head->layer_file_offsets [i-1], RW_SEEK_SET);
layer = read_xcf_layer (src);
do_layer_surface (lays, src, head, layer, load_tile);
SDL_FreeSurface (lays);
- SDL_RWseek (src, fp, SEEK_SET);
+ SDL_RWseek (src, fp, RW_SEEK_SET);
// read channels
channel = NULL;
while ((offset = SDL_ReadBE32 (src))) {
channel = (xcf_channel **) realloc (channel, sizeof (xcf_channel *) * (chnls+1));
fp = SDL_RWtell (src);
- SDL_RWseek (src, offset, SEEK_SET);
+ SDL_RWseek (src, offset, RW_SEEK_SET);
channel [chnls++] = (read_xcf_channel (src));
- SDL_RWseek (src, fp, SEEK_SET);
+ SDL_RWseek (src, fp, RW_SEEK_SET);
}
if (chnls) {
done:
free_xcf_header (head);
if ( error ) {
- SDL_RWseek(src, start, SEEK_SET);
+ SDL_RWseek(src, start, RW_SEEK_SET);
if ( surface ) {
SDL_FreeSurface(surface);
surface = NULL;