luma_width = (s->width + 3) & (~3);
luma_height = (s->height + 3) & (~3);
-
- s->iv_frame[0].y_w = s->iv_frame[0].y_h =
- s->iv_frame[0].the_buf_size = 0;
- s->iv_frame[1].y_w = s->iv_frame[1].y_h =
- s->iv_frame[1].the_buf_size = 0;
- s->iv_frame[1].the_buf = NULL;
-
chroma_width = ((luma_width >> 2) + 3) & (~3);
chroma_height = ((luma_height>> 2) + 3) & (~3);
luma_pixels = luma_width * luma_height;