@item Name @tab Encoding @tab Decoding @tab Comments
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
+@item 8088flex TMV @tab @tab X
@item Audio IFF (AIFF) @tab X @tab X
@item American Laser Games MM @tab @tab X
@tab Multimedia format used in games like Mad Dog McCree.
@tab SMPTE 386M, D-10/IMX Mapping.
@item NC camera feed @tab @tab X
@tab NC (AVIP NC4600) camera streams
+@item NTT TwinVQ (VQF) @tab @tab X
+ @tab Nippon Telegraph and Telephone Corporation TwinVQ.
@item Nullsoft Streaming Video @tab @tab X
@item NuppelVideo @tab @tab X
@item NUT @tab X @tab X
@item raw video @tab X @tab X
@item raw id RoQ @tab X @tab
@item raw Shorten @tab @tab X
+@item raw TrueHD @tab X @tab X
@item raw VC-1 @tab @tab X
@item raw PCM A-law @tab X @tab X
@item raw PCM mu-law @tab X @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item True Audio @tab @tab X
@item VC-1 test bitstream @tab X @tab X
-@item NTT TwinVQ (VQF) @tab @tab X
- @tab Nippon Telegraph and Telephone Corporation TwinVQ.
@item WAV @tab X @tab X
@item WavPack @tab @tab X
@item Wing Commander III movie @tab @tab X
@tab PAM is a PNM extension with alpha support.
@item PBM @tab X @tab X
@tab Portable BitMap image
-@item PCX @tab @tab X
+@item PCX @tab X @tab X
@tab PC Paintbrush
@item PGM @tab X @tab X
@tab Portable GrayMap image
@item Name @tab Encoding @tab Decoding @tab Comments
@item 4X Movie @tab @tab X
@tab Used in certain computer games.
+@item 8088flex TMV @tab @tab X
@item 8SVX exponential @tab @tab X
@item 8SVX fibonacci @tab @tab X
@item American Laser Games MM @tab @tab X
@tab encoding supported through external library libtheora
@item Tiertex Limited SEQ video @tab @tab X
@tab Codec used in DOS CD-ROM FlashBack game.
+@item V210 Quicktime Uncompressed 4:2:2 10-bit @tab X @tab X
@item VMware Screen Codec / VMware Video @tab @tab X
@tab Codec used in videos captured by VMware.
@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
@item IMC (Intel Music Coder) @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
-@item MLP(Meridian Lossless Packing)/TrueHD @tab @tab X
- @tab Used in DVD-Audio and Blu-Ray discs.
+@item MLP (Meridian Lossless Packing) @tab @tab X
+ @tab Used in DVD-Audio discs.
@item Monkey's Audio @tab @tab X
@tab Only versions 3.97-3.99 are supported.
@item MP1 (MPEG audio layer 1) @tab @tab IX
@item Speex @tab @tab E
@tab supported through external library libspeex
@item True Audio (TTA) @tab @tab X
+@item TrueHD @tab @tab X
+ @tab Used in HD-DVD and Blu-Ray discs.
@item Vorbis @tab E @tab X
@ A native but very primitive encoder exists.
@item WavPack @tab @tab X
@section Subtitle Formats
-@multitable @columnfractions .4 .1 .1 .1 .1 .1
+@multitable @columnfractions .4 .1 .1 .1 .1
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
@item SSA/ASS @tab X @tab X
@item DVB @tab X @tab X @tab X @tab X
@section Network Protocols
-@multitable @columnfractions .4 .1 .1 .1 .1 .1
+@multitable @columnfractions .4 .1
@item Name @tab Support
@item file @tab X
@item Gopher @tab X
@code{X} means that the protocol is supported.
+@section Input/Output Devices
+
+@multitable @columnfractions .4 .1 .1
+@item Name @tab Input @tab Output
+@item ALSA @tab X @tab X
+@item BEOS audio @tab X @tab X
+@item BKTR @tab X @tab
+@item DV1394 @tab X @tab
+@item JACK @tab X @tab
+@item LIBDC1394 @tab X @tab
+@item OSS @tab X @tab X
+@item Video4Linux @tab X @tab
+@item Video4Linux2 @tab X @tab
+@item VfW capture @tab X @tab
+@item X11 grabbing @tab X @tab
+@end multitable
+
+@code{X} means that input/output is supported.
+
+
@chapter Platform Specific information
@section BSD
@item mingw-runtime 3.15
@end itemize
-You will also need to pass @code{-fno-common} to the compiler to work around
+FFmpeg automatically passes @code{-fno-common} to the compiler to work around
a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
Within the MSYS shell, configure and make with:
@item Write the source code for your application, or, for testing, just
copy the code from an existing sample application into the source file
that MSVC++ has already created for you. For example, you can copy
-@file{output_example.c} from the FFmpeg distribution.
+@file{libavformat/output-example.c} from the FFmpeg distribution.
@item Open the "Project / Properties" dialog box. In the "Configuration"
combo box, select "All Configurations" so that the changes you make will
@item libavformat is the library containing the file format handling (mux and
demux code for several formats). Look at @file{ffplay.c} to use it in a
-player. See @file{output_example.c} to use it to generate audio or video
-streams.
+player. See @file{libavformat/output-example.c} to use it to generate
+audio or video streams.
@end itemize