};
/**
- * evCompetitionTimeout - An obstacle is beside the robot.
+ * evCompetitionTimeout - Competition timer expires.
*/
struct evCompetitionTimeout : sc::event< evCompetitionTimeout > {
void *ev_ptr;
};
/**
- * evCompetitionTimeout - An obstacle is beside the robot.
+ * evTaskFinished - Sub task in strategy is finished.
*/
struct evTaskFinished : sc::event< evTaskFinished > {
void *ev_ptr;