X-Git-Url: http://rtime.felk.cvut.cz/gitweb/hubacji1/iamcar.git/blobdiff_plain/85ba9c59e0020e2e6154420b4f09b73fd47d96cc..HEAD:/CHANGELOG.md diff --git a/CHANGELOG.md b/CHANGELOG.md index d8969c3..99af7f9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,6 +8,33 @@ The format is based on [Keep a Changelog][] and this project adheres to [Semantic Versioning]: http://semver.org/ ## Unreleased + +## 0.7.0 - 2019-09-10 +### Added +- Forward perpendicular parking methods for `SlotPlanner`. +- Angle forward/backward parking. +- Multiple `firsts` points tested before random sampling. +- Dubins path steering procedure. + +### Changed +- Parking slot in scenario starts with the point closest to the init pose. +- Fix and include perpendicular parking slot in *find init pose* method of + SlotPlanner. +- In T2's next method, steer to multiple goals that are connected with goal. +- Normal distribution in sampling. +- Sampling info based on init pose find by `fip()` of SlotPlanner. +- Refactor Nearest Neighbor, remove unused files. +- Make sampling info scenario dependent. +- Scenario JSON format. + +### Fixed +- IYI computation. + +## 0.6.1 - 2019-05-21 +### Fixed +- Missing declaration. + +## 0.6.0 - 2019-05-20 ### Added - Right parallel parking slot planner. - Shrinking length of parallel parking slot test. @@ -15,10 +42,23 @@ The format is based on [Keep a Changelog][] and this project adheres to - Reverse approach for finding "entry pose". See Vorobieva2015 for more info. - SlotSide (LEFT, RIGHT) and SlotType (PARALLEL, PERPENDICULAR) methods for SlotPlanner. +- Information used for sampling getter. +- Slot planner working for perpendicular parking scenario also. +- Matej's heuristic cost. +- Perpendicular slot planner proposal. +- Random samples logging. +- Rotate scenario script. +- Obstacles to SlotPlanner. ### Changed - Test results plot. -- Make T2 planner the default planner. +- Make `T2` planner the default planner. +- Sampling info for different dimensions and angles of slot. +- Use reverse approach for finding init pose by default. +- Use `USE_GL` macro for build, in code. + +### Fixed +- Car border. ## 0.5.0 - 20109-02-26 ### Added