What to optimize:
-----------------
If you plan to do non-x86 architecture specific optimizations (SIMD normally),
-then take a look in the i386/ directory, as most important functions are
+then take a look in the x86/ directory, as most important functions are
already optimized for MMX.
If you want to do x86 optimizations then you can either try to finetune the
-stuff in the i386 directory or find some other functions in the C source to
+stuff in the x86 directory or find some other functions in the C source to
optimize, but there aren't many left.
--------------------------------------------
As many functions tend to be a bit difficult to understand because
of optimizations, it can be hard to optimize them further, or write
-architecture-specific versions. It is recommened to look at older
+architecture-specific versions. It is recommended to look at older
revisions of the interesting files (for a web frontend try ViewVC at
-http://svn.mplayerhq.hu/ffmpeg/trunk/).
+http://svn.ffmpeg.org/ffmpeg/trunk/).
Alternatively, look into the other architecture-specific versions in
-the i386/, ppc/, alpha/ subdirectories. Even if you don't exactly
+the x86/, ppc/, alpha/ subdirectories. Even if you don't exactly
comprehend the instructions, it could help understanding the functions
and how they can be optimized.
When is an optimization justified?
----------------------------------
-Normally, clean & simple optimizations on widely used codecs can achieve
-an overall speedup of 0.1%. These speedups accumulate and can make a big
-difference after awhile. Also, if none of the following factors get
-worse due to an optimization -- speed, binary code size, source size,
-source readability -- and at least one factor improves, then an
-optimization is always a good idea even if the overall gain is less than
-0.1%. For obscure codecs that are not often used, the goal is more
-toward keeping the code clean, small, and readable than to make it 1%
-faster.
+Normally, clean and simple optimizations for widely used codecs are
+justified even if they only achieve an overall speedup of 0.1%. These
+speedups accumulate and can make a big difference after awhile. Also, if
+none of the following factors get worse due to an optimization -- speed,
+binary code size, source size, source readability -- and at least one
+factor improves, then an optimization is always a good idea even if the
+overall gain is less than 0.1%. For obscure codecs that are not often
+used, the goal is more toward keeping the code clean, small, and
+readable instead of making it 1% faster.
WTF is that function good for ....:
-----------------------------------
-The primary purpose of that list is to avoid wasting time to optimize functions
-which are rarely used
+The primary purpose of this list is to avoid wasting time optimizing functions
+which are rarely used.
put(_no_rnd)_pixels{,_x2,_y2,_xy2}
Used in motion compensation (en/decoding).
void (*put_pixels_clamped)(const DCTELEM *block/*align 16*/, UINT8 *pixels/*align 8*/, int line_size);
+General Tips:
+-------------
+Use asm loops like:
+__asm__(
+ "1: ....
+ ...
+ "jump_instruciton ....
+Do not use C loops:
+do{
+ __asm__(
+ ...
+}while()
+
+Use __asm__() instead of intrinsics. The latter requires a good optimizing compiler
+which gcc is not.
+
Links:
======
http://infocenter.arm.com/help/topic/com.arm.doc.ddi0211j/DDI0211J_arm1136_r1p5_trm.pdf
Optimization guide for Intel XScale (used in Sharp Zaurus PDA):
http://download.intel.com/design/intelxscale/27347302.pdf
+Intel Wireless MMX2 Coprocessor: Programmers Reference Manual
+http://download.intel.com/design/intelxscale/31451001.pdf
PowerPC-specific:
-----------------